Custom App Development Guide
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Building a Custom App in 2026: What It Actually Takes

BY TIM SULLIVAN  |  FEBRUARY 2026  |  9 MIN READ

You've got an app idea. Maybe it's a SaaS product, an internal tool, or a consumer app. You've Googled "app development cost Australia" and gotten numbers ranging from $5,000 to $500,000. Here's the real picture, from someone who builds and runs three of their own apps.

The real cost breakdown

App TypeCost Range (AUD)Timeline
Simple MVP (one platform)$15,000 - $40,0006-10 weeks
Full app (iOS + Android)$40,000 - $100,00010-16 weeks
SaaS product (web)$30,000 - $80,0008-14 weeks
Enterprise platform$100,000 - $300,000+4-8 months
AI-powered application$50,000 - $150,00010-20 weeks

These numbers assume a competent Australian development team. Offshore teams will quote lower but typically cost more in total when you account for revisions, miscommunication, and the eventual rebuild.

The five decisions that matter most

1. Native vs cross-platform

React Native lets you build for both iOS and Android from one codebase. It's 30-40% cheaper than building two native apps and ships faster. For 90% of apps, it's the right choice.

Native (Swift/Kotlin) makes sense for: games, apps with complex animations, AR/VR features, or apps that need maximum device integration (Bluetooth, sensors, etc.).

Our recommendation: start with React Native unless you have a specific reason not to.

2. MVP vs full product

This is the single biggest decision you'll make. An MVP (Minimum Viable Product) is the smallest version of your app that can validate whether anyone will actually use it.

The MVP rule

If you haven't validated demand with real users, build an MVP first. Always. We've seen founders spend $200k on a full product that nobody wanted. An $30k MVP would have answered that question in 8 weeks.

3. Build vs buy

Before you build anything custom, check if an existing tool solves 80% of your problem. Combine Shopify + Zapier + Airtable and you might not need a custom app at all. We'll tell you this in your first call if it applies.

4. Your backend infrastructure

The backend (servers, databases, APIs) is where most of the hidden cost lives. A beautiful frontend connected to a poorly architected backend will break at scale, lose data, or become impossibly expensive to maintain.

Key decisions: PostgreSQL vs MongoDB, serverless vs traditional, managed hosting vs self-hosted. These choices have 10-year implications. Get them right.

5. AI integration (the 2026 question)

Every app pitch in 2026 includes "and it'll use AI." Sometimes that's genuine value. Sometimes it's a buzzword tax.

AI adds real value when: you need content generation, data analysis, recommendation engines, natural language processing, or intelligent automation. It doesn't add value when: you're using it to justify a higher price tag or because investors expect it.

What to look for in a development partner

  1. They build their own products. An agency that only builds for clients doesn't understand the pressure of maintaining, supporting, and scaling a live product. We run three SaaS products. We know what breaks at 2am.
  2. They show you working code early. If your developer doesn't show you a working demo within the first two weeks, something is wrong.
  3. They'll tell you not to build. A good development partner will talk you out of features that won't matter. A bad one will build whatever you ask for and send you the bill.
  4. They own the full stack. Design, frontend, backend, deployment, monitoring. If your app requires three different vendors to function, you have a coordination problem.

The ongoing costs nobody mentions

ItemMonthly Cost (AUD)
Hosting (Vercel/AWS/DigitalOcean)$50 - $500
Apple Developer Program~$15 ($99 USD/year)
Google Play Developer$37 one-time
Third-party APIs (Stripe, SendGrid, etc.)$50 - $300
Monitoring and error tracking$0 - $100
Ongoing maintenance and updates$1,000 - $5,000

Budget at least $2,000/month for ongoing costs after launch. Apps aren't websites. They require active maintenance, security updates, OS compatibility updates, and user support.

The process (how it should work)

  1. Week 1-2: Discovery. Define the problem, the users, and the MVP scope. Kill features that don't serve the core use case.
  2. Week 3-4: Design. Build interactive prototypes in the browser. Not static Figma files. Real screens you can click through.
  3. Week 5-10: Build. Two-week sprints with a working demo at the end of each one. You see progress constantly.
  4. Week 11-12: Test and launch. Beta testing, bug fixes, App Store submission (allow 2 weeks for Apple review), and launch.
  5. Month 4+: Learn and iterate. Watch real users, analyse data, and build version 2 based on evidence.

Got an app idea?

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